This patch took a while, yet we still got more to do to finalize the work of this patch. We changed the influence of the lowerbody animations to allow for faster walking speeds while shooting with swordgun, which broke others like broadsword. Because of that the animations aren’t at their best, but in Q1 next year the new rig replacement should be done for all sets. We believe this topic requires it’s own post later on.
Also, we have some small plans for X-Mas and that should be the next patch, not counting any hotfixes. (Which is very likely)
Finally, we’d like to thank you all for playing & supporting this game! Here’s the top 10 for most experience gained, you all will be rewarded in the future with exclusive items when we release on Steam.
- Bakashin – Level 21
- RubiKing – Level 20
- Kaninari – Level 17
- Frank – Level 16
- DarkStoorM – Level 14 (7118/9000 Exp)
- altf4ninja – Level 14 (2412/9000 Exp)
- Yuna – Level 13 (7876/9000 Exp)
- CatGirlEnjoyer – Level 13 (1347/9000 Exp)
- Endou – Level 11
- Cata – Level 9
Gameplay
- Melee crowd control direction is reverted back to your look direction
- Changed the way arming/unarming system works (WIP)
- Changed the way look rotation works on spawns
- Decreased the up & down look limit by 4 degrees
- Improved the weapon switch rollbacks
- Fixed some mouse inputs not resetting after switching weapons
- Delayed crowd control effects in general to reduce rollbacks
- Added death zones, death & ball reset lasers (pink/red vs blue)
Notes: Adjusted experience gain formula and everything is now reset. Once arming/unarming works as expected, that method will be applied to spawn protection as well.
Game Modes
Touchdown
- Added Touchdown game mode into matchmaking
Maps
Outer Space
- Added Outer Space map to Practice & Touchdown game modes
Weapons
Broadsword (Item: Durendal / Founder’s Sword)
- Reduced the stagger duration of basic slashes to 50%
- Adjusted broken* slash animations
- Reduced movement speed during slashes & strong cut
- Reduced the range of strong cut & dash slightly
Swordgun (Item: Scorpio)
- Changed the walking animations
- Increased the walk speed
- Reduced flux cost per shot to 3.125% from 4%
- Adjusted shooting bloom curve
- Reduced the stab charge duration by 40 ms
- Slightly reduced the initial volume of max stab charge
Revolver (Item: Resolver)
- Increased the center pellet damage to 8 from 7
- Increased accuracy
- Changed walking animations
- Changed broken* shooting animations
- Increased pushback
- Reduced movement speed
Rifle Cannon (Item: Helios)
- Added laser pointer to help with obstacle avoidance (It is not frame accurate, shouldn’t be used for aiming)
- Direct ray hit no longer scales with charge level, it’s flat 24 damage
- Explosions are no longer immediate, upon contact the energy collapses and then explodes while dealing damage
- Increased explosion radius
- Adjusted push duration & forces
- Adjusted broken* animations
*Broken: Due to the lowerbody change mentioned in the intro
Skills
Shield
- Added the shield skill (given to everyone)
Client
- Added new music: Outer Space by Planetboom
- Fixed some UI text anchors
- Increased default UI audio volume
- Added simple input debug text (bound to F9, cannot be remapped)
- Fixed certain sound effects cutting off each other
One response to “Changelogs #24.12.11”
[…] but we also want to provide new content with the upcoming patches as well. The top 10 players we announced here has received a Christmas/Winter themed accessory in their inventories, along with extra variations […]