This patch brings the promised rudimentary progression system and recovery features, however it’s not a complete patch. Blastable object refactoring won’t be out for the time being, some more melee improves are due and we need a better way to inspect & debug the matches. So without promising anything for the next patch, I’d like to say these are part of what we would like to get done along with continued work on WIP features.
Gameplay
- Adjusted hitbox rollbacks to improve hit registering
- Melee crowd control effects now use attacker to receiver as the direction rather than the direction you are looking at (Experimental, only in Practice mode)
- Added 60 SP recovery dodge out of staggers, which does not get cancelled by staggers or gets pushed off, making it immune to every crowd control except for throws (WIP)
- Added exp gains and levelling up (WIP)
Note: Levels and experience gained will naturally reset once alpha progression system test ends, but we can do adjustments or resets during the testing period as well if necessary.
Weapons
Broadsword (Item: Durendal / Founder’s Sword)
- Increased basic slash attack window by 100 ms
- Dash or jump attack to strong cut combo now has a slower movement speed at the end instead of using the normal strong cut movement speed
Revolver (Item: Resolver)
- Slightly increased crit damage to accommodate rounding errors
Swordgun (Item: Scorpio)
- Stab no longer uses hit-stop mechanic
- Stab speed and hitbox adjustments
- Gun shot explosion at the end of the stab now scales according to charge level
Client
- Added waiting music before the matches start