Changelogs #24.09.28

This is a hotfix patch that got delayed due to some experimental changes. This was not planned so it isn’t the “next patch” we were referring to last week.

Gameplay

  • Holding the jump button no longer supresses running after a dodge
  • Replaced the old dash stop logic with a hit-stop system (experimental)
  • Improved melee & explosion hit registering

Note: The new hit-stop system isn’t able to stop you right away so dashing into an enemy you are too close to is advised againts, otherwise you have to adjust yourself afterwards.

Weapons

Broadsword (Item: Durendal / Founder’s Sword)

  • Moved attack window of basic slashes to start earlier
  • Applied the new hit-stop system to the dash & adjusted movement to work better with the new system
  • Fixed strong cut after dash not doing anything

Swordgun (Item: Scorpio)

  • Applied the new hit-stop system to the stab & adjusted movement to work better with the new system

Rifle Cannon (Item: Helios)

  • Explosions on direct hits should work as intended now

Match Server

  • Fixed not taking remaining players to result screen when the match ends due to one team leaving