Changelogs #26.07.23

It’s been a while! First off there has been bot changes and fixes without even patches or changelogs in between, those will likely happen in the future as well. Current patch might feel a bit underwhelming due to some things being on the background, but thanks to this patch on the 15th of August a whole new recolor & mission system will activate! Currently we are filling it up with rewards, so look forward to that! Now as for what you get already on this patch that you can access…

Gameplay

  • Trying to switch into an empty weapon slot will no longer eat active weapon’s inputs
  • Fixed ray attacks showing damage combo based off camera ray’s distance instead of the gun
  • Netcode improvements on hitbox rollbacks and interpolator

Game Modes

Touchdown

  • Added /bots on|off command to disable or enable bots (where it’s applicable)

Maps

Toxic Arena

  • Light settings fixed
  • Some colliders are fixed

Outer Space

  • Some colliders are fixed

Weapons

Healing Sentinel (Item: Beacon)

  • Added the new weapon
  • LMB to throw grenade that upon contact heals allies or damages enemies directly, and then creates smoke which poisons enemies and heals allies inside of it. During it the spin animation actually lands melee hits
  • Tapping RMB places the sentinel and it starts to heal within close range. Similarly, there is a melee knockback attack upon placement
  • Holding RMB next to the sentinel recalls it and returns you the flux it consumed

Swordgun (Item: Scorpio)

  • Primary fire is now 3 shot burst instead of fully automatic, and it no longer has blooming

Rifle Cannon (Item: Helios)

  • Cancelling a charge with crouch no longer automatically resets the flux, it drains over time so that you can quickly use a skill and continue charging
  • Removed the wrongfully placed collider on explosions which dislocated players upon impact

Broadsword (Item: Durendal)

  • Jump attack animation has changed

Skills

Domain

  • Skill activation animation has changed

Client

  • Replaced the old smooth audio fade system and added it to even more states, which also fixed all of the sound not playing issues
  • Settings change should no longer cancel coroutine dependent systems
  • Logins now retries on errors, reducing error messages on temporary issues but having potentially longer wait times in such cases
  • Zoom and fast movement FOV switching now correctly keeps the last one
  • Added custom curves for camera pull back effect effect on fast movement