Changelogs #24.08.03

This patch mostly consists of hotfixes and changes that we could do with minimal testing. We are aware of some players crashing and the enourmous feedback on the game itself, one by one we’ll try to work according to them! With the release of this patch, the highest priority is now fixing the Matchmaking and America region for the game servers.

Gameplay

  • Quick taps on Swordgun(Scorpio) no longer bypasses the shooting timer and minimum shooting duration
  • Accuracy curve of Swordgun(Scorpio) now starts at 90% instead of 100% and the max spread is lowered to 50%
  • Dodges no longer resets vertical speed to 0, instead clamps it between 3 and -3
  • Removed spawn protection until it works as intended
  • Broadsword strong cut hold duration reduced to 0.15s from 0.3s
  • Attack animation length of Rifle Cannon(Helios) has been reduced to 0.67s from 0.8s, reducing post-shot delay
  • Fixed your own weapon disappearing when someone with an empty slot joined the match
  • Increased the blob shadow opacity to 0.7 from 0.3, showing where you are better

Maps

City Square

  • Fixed misaligned bushes
  • Fixed bad lightmapping on trains
  • Added missing colliders
  • Improved colliders in the lounge area
  • Fixed destroyable train windows

Service Point

  • Added missing colliders
  • Fixed positioning of the roof collider

Client

  • Emails are now automatically hidden just like passwords
  • Emails are now forced lowercase & trimmed while processing
  • Activation codes are now forced trimmed while processing
  • Thrown exceptions are no longer displayed to players
  • Debug camera options are removed
  • Fixed matchmaking duration rounding up the minute
  • Changed translation of “Quit” for Spanish to “Salir”
  • Fixed wrong translation key for “equip_one_item”

Settings

  • Reversed the mouse wheel scroll direction for weapon switch
  • Decreased the minimum camera height by 20cm
  • Increased the max camera offset by 15cm

Account

  • Email verification url should now show a success message instead of an HTTP 500 error