Changelogs #25.06.03

Rough contents of this patch were already shared, and it went according to plan. We are still experimenting here a little, and bat is not out of WIP(Work in Progress) yet. As a side note, we have increased the level cap to 100 now as well.

Gameplay

  • Reduced dodge cancel time to 0.05s from 0.2s
  • Improved weapon switching by allowing it to happen right away on every state except for attacks themselves
  • Attack inputs now will be ignored in favor of weapon switch input, allowing you to attack with the next weapon as soon as the current attack ends
  • Fixed networked input drops causing you to take a Rifle Cannon shot out of nowhere
  • Blastable objects no longer respawn when a player was inside them in the last second (Experimental)

Game Modes

Team Deathmatch

  • Reverted using mouse sensitivity settings on the spawn selection, it is back to using raw inputs again

Touchdown

  • Added guide arrows that points at the enemy goal post when you pick up the ball
  • Set player limit to 4v4 instead of 5v5 to reduce chaos (we are testing this out for now to get feedback on)

Maps

Ironworks

  • Fixed some of the visual and collider issues
  • Optimized volumetric lights

Outer Space

  • Fixed some of the visual issues

Service Point

  • Dimmed the lighting

Weapons

Bat (Item: Cyclone)

  • Added switch sound & kill icon

  • Normal Attacks durations changed to 1s from 0.8s, and increased inherit movement duration accordingly
  • Normal Attacks movement speed decreased to 0.5 from 0.6
  • Normal Attacks hitbox size increased in front
  • Normal Attack 1 attack cancelling dodge timing allowing time increased to 0.62s from 0.42s
  • Normal Attack 2 attack cancelling dodge disabled
  • Normal Attacks now allow jumping

  • Spin Attack now allows attack cancelling dodge at 1.2s
  • Spin Attack crowd control effect changed from Knockback to Stagger

  • Jump Attack is now on LMB, and requires you to hold it for 0.2s similar to Strong Cut attack on Broadsword
  • Jump Attack damage reduced to 37 from 40
  • Jump Attack critical multiplier increased to 2.03 from 1.875

Swordgun (Item: Scorpio)

  • Removed attack cancelling dodge on shooting state
  • Bullet radius increased to 3cm from 2.5cm
  • Reduced Flux consumption of shooting, taking potential bullet count to 35 from 32
  • Increased damage per bullet to 6.5 from 6
  • Decreased shots critical multiplier to 1.2 from 1.25
  • Damage drop off adjusted for a narrower midrange

  • Swapped Stab hit 2 and 3 damages on all charge levels
  • Stab hit 2 critical multiplier increased to 1.4 from 1.2 on all charge levels
  • Stab hit 3 critical multiplier increased to 1.25 from 1.2 on all charge levels
  • Charge now goes from 0 movement speed to 1 during the charge state instead of flat 0.4 movement speed multiplier

Broadsword (Item: Founders Sword / Durendal)

  • Normal Attacks hitboxes and vfx adjusted to fit slash directions
  • Normal Attacks damages increased to 16 from 15
  • Normal Attack 1 movement speed decreased to 1.6 from 2
  • Normal Attack 1 hits are delayed by 0.2s instead of 0.1s
  • Normal Attack 1 critical multiplier decreased to 1.375 from 1.6
  • Normal Attack 2 critical multiplier increased to 1.625 from 1.6

  • Heavy Attacks critical multiplier decreased to 1.75 from 2
  • Heavy Attack after Dash animation duration increased to 0.625s from 0.5s
  • Heavy Attack after Dash movement speeds reduced at the start and cutting part to 0.8 and 0.25 from 1.2 and 0.35 respectively

  • Dash Attack animation duration increased to 1.44s from 1.3s
  • Dash Attack damage decreased to 14 x 3 from 16 x 3
  • Dash Attack inherit movement speed decreased by 10%
  • Dash Attack inherit movement durations reduced by 0.18s total

Rifle Cannon (Item: Helios)

  • Jumps and fall no longer reset the zoom
  • Attack animation reduced to 0.75s from 0.86s and reduced inherit movement duration accordingly
  • Decreased no charge ray damage to 15 from 18
  • Increased max charge ray damage to 27 from 24
  • Decreased critical multiplier for ray to 1.4 from 1.5

Revolver (Item: Resolver / Crimson Hound)

  • Central bullet damage increased to 10 from 7
  • Outer bullet damage decreased to 6 from 8
  • Outer bullet critical multipler decreased to 1.7 from 1.88

Client

  • Made zoom and running FoV changes ~50% Faster
  • Added hit marker sounds for guns with normal and critical variants
  • Fixed leaderboard showing up on screen when the data is received after UI has already moved onto somewhere else
  • Hidden Steam login options on Standalone as it only worked on Steam Client