Rough contents of this patch were already shared, and it went according to plan. We are still experimenting here a little, and bat is not out of WIP(Work in Progress) yet. As a side note, we have increased the level cap to 100 now as well.
Gameplay
- Reduced dodge cancel time to 0.05s from 0.2s
- Improved weapon switching by allowing it to happen right away on every state except for attacks themselves
- Attack inputs now will be ignored in favor of weapon switch input, allowing you to attack with the next weapon as soon as the current attack ends
- Fixed networked input drops causing you to take a Rifle Cannon shot out of nowhere
- Blastable objects no longer respawn when a player was inside them in the last second (Experimental)
Game Modes
Team Deathmatch
- Reverted using mouse sensitivity settings on the spawn selection, it is back to using raw inputs again
Touchdown
- Added guide arrows that points at the enemy goal post when you pick up the ball
- Set player limit to 4v4 instead of 5v5 to reduce chaos (we are testing this out for now to get feedback on)
Maps
Ironworks
- Fixed some of the visual and collider issues
- Optimized volumetric lights
Outer Space
- Fixed some of the visual issues
Service Point
- Dimmed the lighting
Weapons
Bat (Item: Cyclone)
- Added switch sound & kill icon
- Normal Attacks durations changed to 1s from 0.8s, and increased inherit movement duration accordingly
- Normal Attacks movement speed decreased to 0.5 from 0.6
- Normal Attacks hitbox size increased in front
- Normal Attack 1 attack cancelling dodge timing allowing time increased to 0.62s from 0.42s
- Normal Attack 2 attack cancelling dodge disabled
- Normal Attacks now allow jumping
- Spin Attack now allows attack cancelling dodge at 1.2s
- Spin Attack crowd control effect changed from Knockback to Stagger
- Jump Attack is now on LMB, and requires you to hold it for 0.2s similar to Strong Cut attack on Broadsword
- Jump Attack damage reduced to 37 from 40
- Jump Attack critical multiplier increased to 2.03 from 1.875
Swordgun (Item: Scorpio)
- Removed attack cancelling dodge on shooting state
- Bullet radius increased to 3cm from 2.5cm
- Reduced Flux consumption of shooting, taking potential bullet count to 35 from 32
- Increased damage per bullet to 6.5 from 6
- Decreased shots critical multiplier to 1.2 from 1.25
- Damage drop off adjusted for a narrower midrange
- Swapped Stab hit 2 and 3 damages on all charge levels
- Stab hit 2 critical multiplier increased to 1.4 from 1.2 on all charge levels
- Stab hit 3 critical multiplier increased to 1.25 from 1.2 on all charge levels
- Charge now goes from 0 movement speed to 1 during the charge state instead of flat 0.4 movement speed multiplier
Broadsword (Item: Founders Sword / Durendal)
- Normal Attacks hitboxes and vfx adjusted to fit slash directions
- Normal Attacks damages increased to 16 from 15
- Normal Attack 1 movement speed decreased to 1.6 from 2
- Normal Attack 1 hits are delayed by 0.2s instead of 0.1s
- Normal Attack 1 critical multiplier decreased to 1.375 from 1.6
- Normal Attack 2 critical multiplier increased to 1.625 from 1.6
- Heavy Attacks critical multiplier decreased to 1.75 from 2
- Heavy Attack after Dash animation duration increased to 0.625s from 0.5s
- Heavy Attack after Dash movement speeds reduced at the start and cutting part to 0.8 and 0.25 from 1.2 and 0.35 respectively
- Dash Attack animation duration increased to 1.44s from 1.3s
- Dash Attack damage decreased to 14 x 3 from 16 x 3
- Dash Attack inherit movement speed decreased by 10%
- Dash Attack inherit movement durations reduced by 0.18s total
Rifle Cannon (Item: Helios)
- Jumps and fall no longer reset the zoom
- Attack animation reduced to 0.75s from 0.86s and reduced inherit movement duration accordingly
- Decreased no charge ray damage to 15 from 18
- Increased max charge ray damage to 27 from 24
- Decreased critical multiplier for ray to 1.4 from 1.5
Revolver (Item: Resolver / Crimson Hound)
- Central bullet damage increased to 10 from 7
- Outer bullet damage decreased to 6 from 8
- Outer bullet critical multipler decreased to 1.7 from 1.88
Client
- Made zoom and running FoV changes ~50% Faster
- Added hit marker sounds for guns with normal and critical variants
- Fixed leaderboard showing up on screen when the data is received after UI has already moved onto somewhere else
- Hidden Steam login options on Standalone as it only worked on Steam Client