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Changelogs #24.09.20

It’s been about a month since the last patch, thanks to that some bigger changes that required code refactoring were done. For the next patch we have even bigger plans such as a rudimentary progression system test, recoveries from crowd control effects, as well as more refactoring but this time for blastable objects.

Game modes

Team Deathmatch

Practice

Gameplay

Weapons

Broadsword (Item: Durendal / Founder’s Sword)

Revolver (Item: Resolver)

Rifle Cannon (Item: Helios)

Swordgun (Item: Scorpio)

Skills

Platform

Client

Settings

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