It’s been a while, friends! We have bunch of balance changes, new systems added in the background for future use and a friends system. We want to expand on the social features over time, including whispers/private messages.
Gameplay
- Crouch healing now starts at 4 HP/s instead of 2 HP/s, and speed has changed to be more gradual
- Reduced running stamina consumption to 20 SP/s from 22 SP/s
- Walljump stick duration increased to 0.29s from 0.18s
- Walljump push animation has changed to be quicker, overall duration shortened to 4 seconds from 10 seconds
- Walljump movement speed increased by 24%
- Walljump gravity increased by 10% before the peak, and 1% after the peak
- Dodge and slide movement speeds have become more simplified
- Slide gravity now reaches full force in 0.52s instead of 0.8s, making it less floaty
- Fixed partially missed shots using the missing distance to calculate damage, reducing guns damage under certain circumstances (introduced in #25.10.30)
Game Modes
Snowball Fight
- Disabled the mode until next time
Touchdown
- Team scores now syncs upon join without a new Touchdown
Maps
Toxic Arena
- Fixed missing colliders
Ironworks
- Minor performance improvements
Weapons
Bat (Item: Cyclone)
- Swing speed reduced by 16% and attack now comes out 0.15s later
- Hold duration of LMB reduced by 0.032s to make the Jump Attack easier to cast and come out earlier
- Swing after Jump Attack animation has changed, movement speed slowed down by ~16.6% and the attack comes out 0.05s earlier
- Jump Attack’s crit position lowered to be on the same level
- Spin animation duration increased to 1.8s from 1.5s
- Spin’s movement speed reduced by 12.5%
- Spin’s attack cancelling dodge timing moved to 1.32s from 1.2s, making you stay in it for longer
- Spin hitbox radius reduced to 1.5m from 1.7m
Revolver (Item: Resolver / Crimson Hound)
- Increased accuracy by 25%
- Reduced bullet size by 33%
- Reduced maganize to 5 from 6
- Moved damage drop off start distance to 8m from 12m
- Lengthen the animation to 1.06s from 0.97s and slowed down the movement speed by 10%
- Attack cancelling dodge timing moved to 0.36s from 0.54s
Swordgun (Item: Scorpio)
- Increased accuracy by 16%
- Reduced bullet size by 16.6%
- Increased start up bloom amount by 50%
- Bloom now resets faster by 33%
- Reduced damage per bullet to 8 from 9
- Increased bullet crit damage to 16 from 13
- Reduced min hold duration by 0.12s to make it easier to get out of shooting
- No charge stab movement increased by 30%, and start off curve aligns with other charge levels
- No charge explosion animation duration increased to 0.71s from 0.5s
- No charge explosion hitbox reach reduced to 2.8m from 3.2m, width reduced to 0.65m from 1.2m
- No charge explosion crit hitbox spacing reduced to 0.5m from 0.8m, and now it starts at 0.3m instead of -0.2m while ending at 2.2m instead of 2.6m
- Mid charge stab movement speed reduced by 14.8%
- Mid charge explosion animation duration increased to 0.625s from 0.5s
- Mid charge explosion hitbox reach reduced to 3.3m from 3.6m, width reduced to 0.75m from 1.25m
- Mid charge explosion crit hitbox spacing reduced to 0.5m from 0.8m, and now it starts at 0.3m instead of -0.2m while ending at 2.2m instead of 2.6m
- Full charge stab movement speed reduced by 5%
- Full charge explosion animation duration increased to 0.56s from 0.5s
- Full charge explosion movement speed increased by 10%
- Full charge explosion hitbox reach reduced to 3.8m from 4m, width reduced to 0.85m from 1.3m
- Full charge explosion crit hitbox spacing reduced to 0.5m from 0.8m, and now it starts at 0.3m instead of -0.2m while ending at 2.2m instead of 2.6m
Broadsword (Item: Durendal / Founders Sword)
- Added hitstop to light slashes
- Light slash 1 to 2 combo window increased to 1.6s from 1s
- Light slash 1 animation duration decreased to 0.62s from 0.68s
- Light slash 1 movement speed reduced by 23%
- Light slash 1’s attack cancelling dodge timing moved to 0.36s from 0.4s
- Light slash 1 hitbox is not slanted anymore, starts at -1.2m instead of -0.4m and length of it is reduced to 1.5m from 1.8m
- Light slash 1 attack comes out 0.1s later
- Added another hit to light slash 2 which deals 10 damage with no crowd control
- Light slash 2 now allows casting dash on its recovery, 0.7s after initiating the slash
- Light slash 2 animation duration increased to 0.82s from 0.69s
- Light slash 2 movement speed increased by 16.6%
- Light slash 2 damage reduced to 10 from 20 due to additional hit, just splitting the damage over time
- Light slash 2 hitbox is not slanted anymore, width reduced to 0.8m from 1.3m and height increased to 1.2m from 0.9m
- Light slash 2 crit damage reduced to 15 from 16
- Light slash 2 knockback amount increased to 5 from 2
- Heavy slash hold duration reduced by 0.028s to make it easier to cast and come out earlier
- Heavy slash crit damage increased to 45 from 43.75
- Jump attack crit damage increased to 37.5 from 35
- Reduced chain timing from Jump attack -> dash to 0.3s from 0.4s
- Reduced chain timing from Jump attack -> Light slash to 0.3s from 0.35s
Guardgun (Item: Scarab)
- Removed slap attack
- Allowed attack cancelling dodge to happen on guarding state at 0.32s
- Increased guarding movement speed by 6.6%
- Increased guarding angle range to 163° from 155°
- Decreased min guarding cost to 16 from 23, max guarding cost to 21 from 25
- Increased guarding duration to 0.5s from 0.4s
- Added hitstop to punch after guard
- Punch now has guard effect at the start up
- Punch movement speed increased by 20%
- Punch attack comes out 0.06s later
Skills
Soar
- Model changed
- Dive dash no longer cancels upon touching the ground, use Crouching or Jumping to cancel it
Client
- Updated translations & credits for community provided translations
- Added Friends menu at Home screen with friends list, incoming and outgoing friend requests
- Added event system, removing the need for updating matchmaking screen while also providing date & time information
- Added modular map functionality (WIP)