After a long patching break, we are ready to release another! While the rigs and animations were underway we weren’t able to do so as the actions looked broken. We are still going to improve animations and other things just like before, but now they are easier to work with and we are less limited.
On some other news, we are holding back a few things for now, sadly bat is included but no worries, it is coming and so are the Steam account binding and login options, as well as the level reset and some more future stuff. With the upcoming week we are going back to quicker patches again, so we won’t make you wait too much anymore.
Gameplay
- Recovery dodge now has an upward force
- Attack cancelling dodge is now nearly half the duration (0.667 -> 0.378s)
- Made walljumps faster by around 30%
- Added teleporters, they have separate teleport targets rather than working like a wormhole so they won’t allow back and forth
- Continuous refill weapons like Broadsword now stop the refill animation once flux is full
- Actions without inherit movement (so outside of dash, stab, new light slashes) now works with jump pads without resetting their velocity
- Added death zones, killing all teams without discrimination
- Changed the way weapon & skill arming/unarming works, you should no longer spawn without being able to do anything
Characters and Animations
- Re-rigged the characters with different bone structure
- Recreated hurtboxes to match the new bones
- Changed their shaders and fixed some textures
- Characters now picks up baked environment using a new method
- Every animation either had to be recreated or edited after conversions of the old ones
- Walljump now uses three different animations depending on the angle (WIP)
- Recovery dodge now has its own animation
- Attack cancelling dodge now has its own animation
- Fixed certain lower body fall animation transition issues (WIP)
Maps
- All of the maps went through lighting adjustments for new character shader
- Improved overall performance, but mostly for GPU side
Ironworks
- Added the map into practice mode and matchmaking
Weapons
Broadsword (Item: Durendal / Founder’s Sword)
- You can now hold RMB for 0.2s while mid air. If you reach the ground within that time, it will do a dash attack; otherwise, a jump attack. Releasing it before 0.2s mid air will do a jump attack as usual
- Increased stagger duration of dash and jump attack from 0.42s to 0.51s, allowing you to do finish dash attack without getting attacked in the middle of a combo
- Reworked the light slash animations and they now move forward, you can also dodge cancel the first attack or jump with it
- Walk speed has increased by 9%
Client
- Numpad Enter key now acts like regular Enter key to submit inputs
- Network library updated and switched to new smoother
- Added leaderboards system
- Changed HUB camera to get a closer view at player
- Added shadow drop to chat texts to make them slightly more readable on bright background
- Removed old profile frames, replaced the one in HUB with placeholder new one
- Added a UI prompt to open up chat, and reminded the /start command on every match join (temporary)
- Added 4x MSAA to Highest Quality setting, made High settings identical with the exception of no MSAA
Servers
- Improved matchmaking health, however getting stuck is still very much possible until a refactor so still feel free to ping @zelakus in the discord server